Avatar: Frontiers of Pandora is an upcoming game from Ubisoft that takes us into the world of one of the biggest blockbusters of all time.
Players will find themselves dropped into the rich and vibrant world of Pandora, and take part in their own independent story in the battle between the indigenous Na’vi and human invaders. It runs on the latest version of Ubisoft’s Snowdrop engine for the latest consoles, and we expect it to be a demonstration of what the Xbox Series X | S and PS5.
There’s still a lot to learn about Avatar: Frontiers of Pandora, but the game comes at a great time for the series. the first to four New Avatar sequels, Avatar: The Way of Water, released in December 2022. Frontiers of Pandora is slated for this year, but the exact release date remains uncertain.
Things have been somewhat quiet around Avatar: Frontiers of Pandora for a while, but we’re hoping that will change now that we’re finally entering the year of its release. Read on for everything there is to know about Avatar: Frontiers of Pandora so far.
Avatar: Frontiers of Pandora: Pieces to the chase
- What is this? A game set in the world of James Cameron’s Avatar films
- When can I play? TBD 2023
- What can I play on? PS5 and Xbox Series X | S, PC and Amazon Luna
Avatar: Frontiers of Pandora release date and platforms
Avatar: Frontiers of Pandora will launch sometime in 2023 for PS5, Xbox Series X, Xbox Series S, PC, and Amazon Luna.
Frontiers of Pandora was officially revealed during Ubisoft’s Ubisoft Forward presentation at E3 2021. It took us all a bit by surprise, but we’re still waiting for Ubisoft to narrow down that release window. We know (via GameSpot (Opens in a new tab)) revealed that the game had previously been delayed in Ubisoft’s fiscal year of April 2022 in response to the delay of Avatar: The Way of Water, which was finally released in December 2022.
Frontiers of Pandora, while originally targeting 2022, is on track for a 2023 release, though Ubisoft revealed (Opens in a new tab) In January 2023, it canceled three unannounced projects and postponed its upcoming hacking adventure Skull and Bones due to poor releases in late 2022.
Avatar: Frontiers of Pandora trailers
Ubisoft released a tech demo for Avatar: Frontiers of Pandora and while it doesn’t show off any new footage from the game, it does give some insight into what the team is looking to do with the new iteration of the Snowdrop engine.
First look trailer
Avatar: Frontiers of Pandora was revealed at Ubisoft’s Ubisoft Forward event at E3 2021. The reveal initially claimed the game would be released in 2022 but has since been pushed back to sometime in 2023.
The trailer gives us a look at Pandora, which is arguably even more amazing looking than it did in the 2009 movie, from its bizarre creatures to its thriving flora and fauna. But not all is rough on Pandora, as RDA (or Resource Development Administration) threatens not only the world, but those who live in it. But the Na’vi don’t go down without a fight. Check out the trailer below:
Avatar: Frontiers of Pandora: gameplay and story
Details about Frontiers of Pandora’s gameplay and story are a bit sketchy, but we’ve been able to gather a few potential snippets from the reveal trailer and Ubisoft’s website.
Official Website (Opens in a new tab) of the game, he describes it as a “first-person action-adventure” set in an “immersive open world”. The description also states that the game will take players into a “stand-alone story” where they will play as Na’vi and embark on a journey across the Western Frontier, a never-before-seen part of Pandora.
The first look trailer gives us a sneak peek into this first-person perspective. We also see the Na’vi riding a mountain – which doesn’t quite look like a Direhorse – suggesting we would Hopefully We would be able to engage in mounted combat, or at least we would be able to traverse Pandora on (sort of) horseback.
The world also appears to be inhabited by creatures we’ve seen – and not seen – in the movie, so expect some surprises. There also seems to be some kind of hub for the Na’vi to congregate into. Hopefully that means playing online – and we also hope we can customize our own Na’vi.
From the trailer, it also appears that the Na’vi from Pandora will be confronted by the RDA, just like in the movie, who threaten to destroy their world and have great weaponized technologies at their disposal. This trailer shows RDA helicopters on the warpath, trying to destroy the Na’vi. The Na’vi hops on a mighty Leonopteryx, and shoots arrows at the helicopter, before a final arrow attached to an explosive device hits the craft, which then catches fire.
Avatar: Frontiers of Pandora: News and Rumors
James Cameron shares his thoughts on Frontiers of Pandora
James Cameron revealed his thoughts on the next Ubisoft game on IGN (Opens in a new tab) Interview in 2022. Emphasizing his hands-off approach, he explained:
“We’re very excited about what Ubisoft is doing authoring their game. I don’t tell them what to do – they know their world and their business and their markets. We’re watching very closely that they don’t do anything that’s not legal in terms of Na’vi culture and what RDA does on Pandora and all this kind of things.”
Years of post-launch content
Ubisoft is planning a long life for Avatar: Frontiers of Pandora when it releases apparently later this year. On our Q2 earnings call in 2022 (via TweakTown (Opens in a new tab)), Ubisoft CFO Frederick Doggett said, “Avatar Frontiers of Pandora is a great game alongside the long-awaited movie. Development is going well and it’s a beautiful world served by the Snowdrop engine. This will be a very long game in terms of content delivered.” over many years.”
NPCs will “understand the state of the world”
In a video showcasing the technology behind the game, the Avatar development team discussed how the game’s NPCs would behave and interact more realistically with the game world. In the video, lead narrative realization designer Alice Rendell states that “the different activities NPCs can perform in the world, the different animations they have, can make the world feel really alive”. As a result, according to Rendell, the team wanted to “take it a step further and create a system where our NPCs understand the state of the world – for example, the weather, the player’s progress, or the time of day”.
Even plant life will react in some way, with senior technical artist Kunal Luthra explaining that “Snowdrop’s advantage is that it can handle quite complex shadows.” “To bring the vegetation of Pandora to life, we created several interactive parasols that the player can be affected by, from simulating real-time winds and interactions to intelligent plants that react to your presence,” Luthra explained.
Powered by Snowdrop
We know Frontiers of Pandora is built in Ubisoft’s Snowdrop engine, with games like Tom Clancy’s The Division 2, South Park: The Fractured But Whole, and Mario + Rabbids: Kingdom Battle already using that engine.
“In February 2017, it was announced that we were embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, into the world of Pandora, to develop a new cutting edge game set on the beautiful and dangerous moon of the landmark Avatar franchise,” Massive Entertainment website (Opens in a new tab) is reading.
“Our studio takes advantage of its expertise and proprietary technology, the Snowdrop Engine, to bring the wonders of Pandora to everyone. Players will be immersed in this amazing world.”
Focus on the current generation
Developer Ubisoft Massive has detailed why Avatar: Frontiers of Pandora hasn’t been released on last-gen consoles like the PS4 and Xbox One. As you would expect, this is for technical reasons.
In an interview with IGN (Opens in a new tab) In 2021, Technical Director of Programming Nikolay Stefanov explained how more spectacle can be shown on PS5 and Xbox Series X thanks to the more powerful technology, stating: “[New consoles allowed] In order to get much better object detail near you, but also when you’re high in the air — to get beautiful scenery and rendering farther away, where we can even use ray tracing to do shadows very far away, you know, three or four kilometers away from you.”
This should also mean that areas such as dense jungles and forests will be able to load and deliver much more efficiently than last generation technology. Such areas usually struggle to maintain a stable frame rate and texture quality due to the large amount of objects that have to be on screen at any one time.